Monday, April 18, 2011

Why it sucks to be a media designer/ why its awesome pt 1

It has come to my attention that more and more theatrical companies want to add video projections to their performances. what with the cheaper prices of projectors and the ease of making footage on i movie or some other programs its plain to see how advantageous it is to use projections as a lighting and scenic element. there is also so much more that can be done with a projector Nowadays
the problem i have realized is, none of these people who want to ad a bit of video to spice up their productions realize how much work actually has to be put in to making the movies, or setting up the projections.
it gets even worse when those directors want "crazy special effects" added in. Its quite clear that video projections are becoming the "next big thing" in theatre. which is hilarious when you think about how long the projector has been around for.

But with all new technologies there is a big problem with intigrating it with somthing as archaiac as the theatre.
the best part about projections is they are both a lighting element and a scenic element. thus the people who are working with them can be either, or both or neither. the problem with that is because its so ambiguous, it often gets treated as a separate entity, then wen you get there you find out you're basically a custom gobo maker for the lighting designer.
often times you get brought in at the last minute as a band-aid to fix a problem, because the director forgets that the audience might have the slightest sliver of an imagination(this another problem i might get in to later)
Basically a distinction needs to be made, is your role as a member of the artistic team, or are you just a technician.
If you are a technician, then its probably ok to come in at the last minute to project water images on a floor and slave over an editing computer for 24 hours strait.
but if you are coming in as a member of the artistic team, the other designers and director need to remember that you have as much input on the creative process as they do.




 

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